\sprites.ini¶
pieces.ini is the configuration file that defines how animated chess pieces behave in Chess EXTREME.
Each section in this file corresponds to a specific piece and animation state, such as [WP_IDLE] or [BQ_ATTACK] (uses the same piece coding as in explosions.ini).
Piece Codes¶
Each key has two identifiers, the colour and the name of the piece.
W - P
W = White
P = Pawn
Due to this formatting, some pieces have the same first character as another and use a different one instead:
Knight = N
Otherwise, use the first character in a piece’s name and you should be good.
[DEFAULT]¶
The [DEFAULT] section provides fallback settings used when specific parameters are not defined in a piece’s section.
Default animation settings.¶
[DEFAULT]
frame_width=64 ; pixel size of each frame on the sprite sheet
frame_height=64 ; pixel size of each frame on the sprite sheet
num_frames=1 ; how many frames make up the animation
layout=vertical ; frame arrangement (``vertical`` = stacked top to bottom)
fps=10 ; playback speed (frames per second)
loop=true ; whether animation repeats continuously
scale=1.0 ; scaling multiplier for sprite size
offset_x=0 ; horizontal and vertical offsets for sprite positioning
offset_y=0 ; horizontal and vertical offsets for sprite positioning